DAY 12

ANDROID JAVA

LAYOUTS IN ANDROID

A layout defines the structure for a user interface in your app, such as in an activity. All elements in the layout are built using a hierarchy of View and ViewGroup objects. A View usually draws something the user can see and interact with. Whereas a ViewGroup is an invisible container that defines the layout structure for View and other View-group objects.




The View objects are usually called "widgets" and can be one of many subclasses, such as Button or TextView. The ViewGroup objects are usually called "layouts" can be one of many types that provide a different layout structure, such as LinearLayout or ConstraintLayout .
You can declare a layout in two ways:
  • Declare UI elements in XML. Android provides a straightforward XML vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.
    You can also use Android Studio's Layout Editor to build your XML layout using a drag-and-drop interface.
  • Instantiate layout elements at runtime. Your app can create View and ViewGroup objects (and manipulate their properties) programmatically.
Declaring your UI in XML allows you to separate the presentation of your app from the code that controls its behavior. Using XML files also makes it easy to provide different layouts for different screen sizes and orientations (discussed further in Supporting Different Screen Sizes).
The Android framework gives you the flexibility to use either or both of these methods to build your app's UI. For example, you can declare your app's default layouts in XML, and then modify the layout at runtime.

WRITE XML

Using Android's XML vocabulary, you can quickly design UI layouts and the screen elements they contain, in the same way you create web pages in HTML — with a series of nested elements.
Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical LinearLayout to hold a TextView and a Button:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:layout_width="match_parent"
              android:layout_height="match_parent"
              android:orientation="vertical" >
    <TextView android:id="@+id/text"
              android:layout_width="wrap_content"
              android:layout_height="wrap_content"
              android:text="Hello, I am a TextView" />
    <Button android:id="@+id/button"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="Hello, I am a Button" />
</LinearLayout> 
After you've declared your layout in XML, save When you compile your app, each XML layout file is compiled into a View resource. You should load the layout resource from your app code, in your Activity.onCreate() callback implementation. Do so by calling setContentView(), passing it the reference to your layout resource in the form of: R.layout.layout_file_name. For example, if your XML layout is saved as main_layout.xml, you would load it for your Activity like so:e the file with the .xml extension, in your Android project's res/layout/directory, so it will properly compile.
More information about the syntax for a layout XML file is available in the Layout Resources document.

LOAD THE XML RESOURCE

When you compile your app, each XML layout file is compiled into a View resource. You should load the layout resource from your app code, in your Activity.onCreate() callback implementation. Do so by calling setContentView(), passing it the reference to your layout resource in the form of: R.layout.layout_file_name. For example, if your XML layout is saved as main_layout.xml, you would load it for your Activity like so:
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
    setContentView(R.layout.main_layout);
}
Attributes:
Every View and ViewGroup object supports their own variety of XML attributes. Some
attributes are specific to a View object (for example, TextView supports thetextSize
attribute), but these attributes are also inherited by any View objects that may extend this class. Some are common to all View objects, because they are inherited from the root View class (like the id attribute). And, other attributes are considered "layout parameters," which are attributes that describe certain layout orientations of the View object, as defined by that object's parent ViewGroup object.
ID
Any View object may have an integer ID associated with it, to uniquely identify the View within the tree. When the app is compiled, this ID is referenced as an integer, but the ID is typically assigned in the layout XML file as a string, in the idattribute. This is an XML attribute common to all View objects (defined by the View class) and you will use it very often. The syntax for an ID, inside an XML tag is:
android:id="@+id/my_button"
The at-symbol (@) at the beginning of the string indicates that the XML parser should parse and expand the rest of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must be created and added to our resources (in the R.java file). There are a number of other ID resources that are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol, but must add the android package namespace, like so:
android:id="@android:id/empty"
With the android package namespace in place, we're now referencing an ID from the android.R resources class, rather than the local resources class.
XML layout attributes named layout_something define layout parameters for the View that are appropriate for the ViewGroup in which it resides.
Every ViewGroup class implements a nested class that extends ViewGroup.LayoutParams. This subclass contains property types that define the size and position for each child view, as appropriate for the view group. As you can see in figure 2, the parent view group defines layout parameters for each child view (including the child view group).
FIG: Visualization of a view hierarchy with layout parameters associated with each view
Note that every LayoutParams subclass has its own syntax for setting values. Each child element must define LayoutParams that are appropriate for its parent, though it may also define different LayoutParams for its own children.
All view groups include a width and height (layout_width and layout_height), and each view is required to define them. Many LayoutParams also include optional margins and borders.
You can specify width and height with exact measurements, though you probably won't want to do this often. More often, you will use one of these constants to set the width or height:
  • wrap_content tells your view to size itself to the dimensions required by its content.
  • match_parent tells your view to become as big as its parent view group will allow.
In general, specifying a layout width and height using absolute units such as pixels is not recommended. Instead, using relative measurements such as density-independent pixel units (dp), wrap_content, or match_parent, is a better approach, because it helps ensure that your app will display properly across a variety of device screen sizes. The accepted measurement types are defined in the Available Resources document.
LAYOUT POSITION
The geometry of a view is that of a rectangle. A view has a location, expressed as a pair of left and top coordinates, and two dimensions, expressed as a width and a height. The unit for location and dimensions is the pixel.
It is possible to retrieve the location of a view by invoking the methods getLeft() and getTop(). The former returns the left, or X, coordinate of the rectangle representing the view. The latter returns the top, or Y, coordinate of the rectangle representing the view. These methods both return the location of the view relative to its parent. For instance, when getLeft() returns 20, that means the view is located 20 pixels to the right of the left edge of its direct parent.
In addition, several convenience methods are offered to avoid unnecessary computations, namely getRight() and getBottom(). These methods return the coordinates of the right and bottom edges of the rectangle representing the view. For instance, calling getRight() is similar to the following computation: getLeft() getWidth().
COMMON POSITION
Each subclass of the ViewGroup class provides a unique way to display the views you nest within it. Below are some of the more common layout types that are built into the Android platform.

Linear Layout

LinearLayout is a view group that aligns all children in a single direction, vertically or horizontally. You can specify the layout direction with the android:orientation attribute.
All children of a LinearLayout are stacked one after the other, so a vertical list will only have one child per row, no matter how wide they are, and a horizontal list will only be one row high (the height of the tallest child, plus padding). A LinearLayout respects margins between children and the gravity (right, center, or left alignment) of each child.
LAYOUT WEIGHT
Equally weighted children
To create a linear layout in which each child uses the same amount of space on the screen, set the android:layout_height of each view to "0dp" (for a vertical layout) or the android:layout_width of each view to "0dp" (for a horizontal layout). Then set the android:layout_weight of each view to "1".
LinearLayout also supports assigning a weight to individual children with the android:layout_weight attribute. This attribute assigns an "importance" value to a view in terms of how much space it should occupy on the screen. A larger weight value allows it to expand to fill any remaining space in the parent view. Child views can specify a weight value, and then any remaining space in the view group is assigned to children in the proportion of their declared weight. Default weight is zero.
EXAMPLE
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingLeft="16dp"
    android:paddingRight="16dp"
    android:orientation="vertical" >
    <EditText
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:hint="@string/to" />
    <EditText
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:hint="@string/subject" />
    <EditText
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1"
        android:gravity="top"
        android:hint="@string/message" />
    <Button
        android:layout_width="100dp"
        android:layout_height="wrap_content"
        android:layout_gravity="right"
        android:text="@string/send" />
</LinearLayout>
RELATIVE LAYOUT
RelativeLayout is a view group that displays child views in relative positions. The position of each view can be specified as relative to sibling elements (such as to the left-of or below another view) or in positions relative to the parent RelativeLayout area (such as aligned to the bottom, left or center).
A RelativeLayout is a very powerful utility for designing a user interface because it can eliminate nested view groups and keep your layout hierarchy flat, which improves performance. If you find yourself using several nested LinearLayout groups, you may be able to replace them with a single RelativeLayout.
POSITIONING VIEW
RelativeLayout lets child views specify their position relative to the parent view or to each other (specified by ID). So you can align two elements by right border, or make one below another, centered in the screen, centered left, and so on. By default, all child views are drawn at the top-left of the layout, so you must define the position of each view using the various layout properties available from RelativeLayout.LayoutParams.
Some of the many layout properties available to views in a RelativeLayout include:
android:layout_alignParentTop
If "true", makes the top edge of this view match the top edge of the parent.
android:layout_centerVertical
If "true", centers this child vertically within its parent.
android:layout_below
Positions the top edge of this view below the view specified with a resource ID.
android:layout_toRightOf
Positions the left edge of this view to the right of the view specified with a resource ID.
These are just a few examples. All layout attributes are documented at RelativeLayout.LayoutParams.
The value for each layout property is either a boolean to enable a layout position relative to the parent RelativeLayoutor an ID that references another view in the layout against which the view should be positioned.








Comments

Popular posts from this blog

Day 7

Industrial training in CDAC